Contents
1Setting the scene: contexts and approaches
Setting some context, histories and traditions
A case for computer modelling in set design. Why bother?
2Outlining the software and its development
The evolution of computer graphics and CAD programs
3Thinking about the hardware: an overview of relevant technologies
What to look for when buying a system — what’s inside the box
Viewing the work — display systems and printers
4Navigating the computer space
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