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Computer Graphics Through OpenGL, Second Edition, 2nd Edition by Sumanta Guha

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Bibliography

[1] T. Akenine-Möller, E. Haines, N. Hoffman, Real-Time Rendering, 3rd Edn., A K Peters, 2008.

[2] E. Angel, Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th Edn., Addison-Wesley, 2011.

[3] E. Angel, OpenGL; A Primer, 3rd Edn., Addison-Wesley, 2007.

[4] A. Appel, Some techniques for the machine rendering of solids, Proceedings of the Spring Joint Computer Conference, 1968, 37-45.

[5] F. Ayres, E. Mendelson, Schaum’s Outlines: Calculus, 6th Edn., McGraw-Hill, 2012.

[6] R. Baer, Linear Algebra and Projective Geometry, Kindle Edn., Dover Publications, 2012.

[7] M. Bailey, S. Cunningham, Graphics Shaders: Theory and Practice, 2nd Edn., A K Peters, 2012.

[8] T. Banchoff, J. Wermer, Linear Algebra through ...

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