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Computer Graphics Through OpenGL, Second Edition, 2nd Edition by Sumanta Guha

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Appendix B

Math Self-Test

This self-test is designed to help you assess your math readiness. The essentials in order to study computer graphics are coordinate geometry, trigonometry, linear algebra and calculus, all at elementary level.

Try to answer all 30 questions. Time is not an issue. And feel free to dust off old math books you may have stashed away in some corner, stroll over to the school or public library, or, even, check into the internet. The principle, of course, is that each and every one of these activities will be allowed throughout your career as a student and practitioner of CG (except, maybe, when you are actually in an exam). Having just the right formula or solution method pop off the top of your head is fantastic, but it’s ...

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