Index
All index entries shown here correspond to the page numbers within the printed edition only. Within this digital format these page numbers allow for cross referencing only.
achievements, see gamification
activity theory 214
actor-network theory 173, 175, 182–185
affordances 45, 83, 160, 165–166
agency 7, 20, 35, 37–41, 43–45, 47, 89–92, 96, 99, 164–165, 175–176, 199, 204–205
antenarrative 142
arcade cabinet 60, 62, 65, 69, 71, 72
audience 20, 23, 26, 30–31, 35–36, 46, 58, 80–81, 92–94, 103–104, 126–128, 256–258, 290, 302–303, 305
avatar 78–79, 96, 129–130, 134–135, 199, 220–222, 224, 243–244, 250
badges, see gamification
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