Contents
Foreword – Judd Ethan Ruggill and Ken S. McAllister
Introduction: Playing the Field: Technical Communication for Technical GamesJennifer deWinter and Ryan M. Moeller
Part I Connecting Professional and Technical Communication and Game Studies
1 It’s All Fun and Games Until Someone Pulls Out a Manual: Finding a Role for Technical Communicators in the Game IndustryJeff Greene and Laura Palmer
2 Come Out Playing: Computer Games and the Discursive Practices of Gender, Sex, and SexualityMarc Ouellette
Part II Industry Documentation and Procedural Guides
3 Rendering Novelty Mundane: Technical Manuals in the Golden Age of Coin-Op Computer GamesCarly A. Kocurek
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