Chapter 16From Realism to Reality: A Postmortem of a Game Design Project in a Client-Based Technical Communication Course

Christopher Ritter, Sameer Ansari, Scott Daner,Sean Murray, and Ryan Reeves

On the surface, technical communication and computer games seem to be at odds with each other. There is, of course, the fun versus serious dichotomy: Gameplay is supposed to be fun whereas technical communication is supposed to be serious because its artifacts are typically from and related to the workplace. Which brings up the second apparent dichotomy: technical communication seems to be about practicality, work, and productivity while games seem to be about just the opposite. According to foundational ludologist Caillois, play is antithetical to ...

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