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Computational Design Methods and Technologies

Book Description

The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications.Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
  5. Preface
    1. BOOK OVERVIEW
    2. INTRODUCTION TO CHAPTERS
    3. SUMMARY
  6. Acknowledgment
  7. Chapter 1: Systems and Enablers
    1. ABSTRACT
    2. INTRODUCTION
    3. A META-MODEL OF THE DESIGN PROCESS
    4. ENABLING TOOLS AND TECHNOLOGIES
    5. CONCLUSION
  8. Chapter 2: Novel Concepts in Digital Design
    1. ABSTRACT
    2. INTRODUCTION
    3. THE EMERGENCE OF NEW DISCOURSE
    4. DDNET: CONCEPTUAL MAPPING OF DIGITAL DESIGN
    5. CONCLUSION
  9. Chapter 3: Slow Computing
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. TEACHING SLOW COMPUTING
    5. CONCLUSION AND FUTURE DIRECTIONS
  10. Chapter 4: Learning Parametric Designing
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. PARAMETRIC DESIGN STUDIO
    5. PARAMETRIC DESIGNING
    6. OUTCOMES
    7. DISCUSSION
    8. NEXT STEPS
    9. CONCLUSION
  11. Chapter 5: Direct Building Manufacturing of Homes with Digital Fabrication
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. INDUSTRIALIZED MANUFACTURING
    4. 3. CONTROLLING DESIGN WITH DRAWINGS
    5. 4. CONTROLLED DELIVERY WITH MACHINES
    6. 5. ERROR AND THE ARTISAN
    7. 6. CREATIVE USE OF DIGITAL FABRICATION
    8. 7. PROBLEMS WITH DIGITAL FABRICATION
    9. 8. MATERIALIZING A DESIGN
    10. 9. CONCLUSION
  12. Chapter 6: Building Information Modeling and Professional Practice
    1. ABSTRACT
    2. INTRODUCTION
    3. A “SIMPLE” BIM PROCESS
    4. BIM AND INTEGRATED PRACTICE
    5. BIM AND PROJECT TIMELINE
    6. ENCODING THE LOGIC OF PRACTICE
    7. AUTOMATION OF DESIGN INTENT
    8. CONCLUSION
  13. Chapter 7: Advancing BIM in Academia
    1. ABSTRACT
    2. BACKGROUND
    3. STRATEGY 1: BIM TECHNOLOGY:BROAD INTEGRATION IN THE CURRICULUM
    4. STRATEGY 2: ADVANCED SEMINARS
    5. STRATEGY 3: ENGAGING THE PROFESSION
    6. BIM SYM 2007 AND BIM BOP 2008
    7. BIM CON!FAB 2009
    8. CRITIQUE
    9. CONCLUSION
    10. ACKNOWLEDGMENT
    11. APPENDIX: OTHER RESOURCES
  14. Chapter 8: Applying BIM in Design Curriculum
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. INITIAL STUDY
    5. CURRICULUM OUTLINE
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
  15. Chapter 9: Constructivist Learning Theory in Virtual Design Studios
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. A CONSTRUCTIVIST VIEW OF DESIGN LEARNING
    4. 3. APPLYING CONSTRUCTIVIST LEARNING THEORY IN VIRTUAL DESIGN STUDIOS
    5. 5. STRATEGIES FOR FACILITATING CONSTRUCTIVIST DESIGN LEARNING IN VIRTUAL DESIGN STUDIOS
  16. Chapter 10: Understanding Collaborative Digital Media Design in the 3D CVE
    1. ABSTRACT
    2. INTRODUCTION
    3. DESIGN AND COMPUTERS
    4. STUDYING DESIGN PRACTICE
    5. VYGOTSKY’S ZONE OF PROXIMAL DEVELOPMENT
    6. ONLINE COLLABORATIVE DESIGN
    7. ANALYSING DESIGN WORK PRACTICES
    8. THE SHIFT IN TEACHING AND LEARNING CULTURE
    9. VYGOTSKY’S ZONE OF PROXIMAL DEVELOPMENT AND LEARNING COMMUNITIES APPROACH
    10. CONCLUSION
  17. Chapter 11: Will Different Scales Impact on Design Collaboration in 3D Virtual Environments?
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. COLLABORATIVE DESIGN IN 3D VIRTUAL ENVIRONMENTS
    5. CODING SCHEME
    6. RESULT AND DISCUSSION
    7. CONCLUSION
  18. Chapter 12: Implementing Computer Gaming Technology in Architectural Design Curricula
    1. ABSTRACT
    2. INTRODUCTION
    3. SECTION 01: A CASE FOR USING COMPUTER GAME MODDING WITHIN AN ARCHITECTURAL DESIGN CURRICULUM
    4. SECTION 02: IMPLEMENTATION AND THE CULTURE OF GAME MODDING
    5. SECTION 03: THE MEDIA AFFECTING THE WORK, REPRESENTATION AND CONCEPTUAL ISSUES
    6. SECTION 04: BEYOND DESIGN
    7. CONCLUSION
  19. Chapter 13: Augmented Reality Research for Architecture and Design
    1. ABSTRACT
    2. INTRODUCTION
    3. AUGMENTED REALITY RESEARCH IN ARCHITECTURE AND DESIGN
  20. Chapter 14: Experiencing Digital Design
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. DESIGN CONSIDERATIONS FOR INTERACTIVE WORKSPACES IN EDCUATION
    5. AN INTERACTIVE WORKSPACE DESIGN PROCESS
    6. A CASE STUDY IN INTERACTIVE WORKSPACES: THE ICON LAB
    7. LESSONS LEARNED
    8. FUTURE RESEARCH DIRECTIONS
    9. CONCLUSION
  21. Chapter 15: Interactive Architecture
    1. ABSTRACT
    2. INTRODUCTION
    3. A MODEL OF INTERACTION
    4. DESIGN PROTOTYPES
    5. CONCLUSION
  22. Chapter 16: A Methodology for Interactive Architecture
    1. ABSTRACT
    2. INTRODUCTION
    3. CONTEXT
    4. INTERACTIVE INTERVENTIONS
    5. CHALLENGES
    6. BACKGROUND
    7. a METHODOLOGY
    8. ARCHITECTURAL DESIGN EXERCISES
    9. SYNTHESIS: PROTOTYPING
    10. CONCLUSION
    11. FUTURE WORK
  23. Chapter 17: Information Engagement through Interactive Sonification Design
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. INTERACTIVE SONIFICATION DESIGN
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
  24. Chapter 18: Supporting Design Thinking with Evocative Digital Diagrams
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. ALGOGRAM
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
  25. Chapter 19: Architectural Design Education and Parametric Modeling
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND OF THE THEORETICAL COURSES: ARCHITECTUROLOGY
    4. UNDERSTANDING PARAMETRIC DESIGN USING APPLIED ARCHITECTUROLOGY
    5. STUDENT DESIGN OUTCOMES
    6. CONCLUSION: IMPACT OF THE PEDAGOGY ON THE RESEARCH PROGRAM
  26. Chapter 20: Design Education and Institutional Transformation
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. DESIGNING DESIGN EDUCATION
    5. FORM OF DESIGN EDUCATION: THE OLD VS THE NEW ECONOMY
    6. DISCUSSSION
    7. CURRENT TRENDS IN DESIGN EDUCATION
    8. FUTURE RESEARCH DIRECTIONS
  27. Chapter 21: Teaching Spatial Thinking in Design Computation Contexts
    1. ABSTRACT
    2. INTRODUCTION
    3. SPATIAL THINKING, REPRESENTATIONS, AND DESIGN
    4. TEACHING CONTEXTS OF SPATIAL THINKING
    5. TEACHING SPATIAL THINKING: TECH106 AND IAT337
    6. CASE 1. TECH 106: SPATIAL THINKING AND COMMUNICATING
    7. CASE 2. IAT 337: REPRESENTATION AND FABRICATION
    8. DISCUSSION AND REFLECTIONS
    9. FUTURE RESEARCH DIRECTIONS
  28. Chapter 22: Inserting Computational Technologies in Architectural Curricula
    1. ABSTRACT
    2. INTRODUCTION
    3. THEORETICAL FRAMEWORK
    4. THE TU LISBON IST CASE, PORTUGAL
    5. THE UNICAMP CASE, BRAZIL
    6. RESULTS
    7. DISCUSSION AND CONCLUSION
  29. Chapter 23: Computational Methods and Technologies
    1. ABSTRACT
    2. INTRODUCTION
    3. THE SYSTEM-ENABLER MODEL
    4. THE IMPACT OF COMPUTATIONAL DESIGN METHODS AND TECHNOLOGIES
    5. CONCLUSION
  30. Compilation of References
  31. About the Contributors
  32. Index