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Computational and Cognitive Approaches to Narratology

Book Description

Studying narratives is often the best way to gain a good understanding of how various aspects of human information are organized and integrated—the narrator employs specific informational methods to build the whole structure of a narrative through combining temporally constructed events in light of an array of relationships to the narratee and these methods reveal the interaction of the rational and the sensitive aspects of human information. Computational and Cognitive Approaches to Narratology discusses issues of narrative-related information and communication technologies, cognitive mechanism and analyses, and theoretical perspectives on narratives and the story generation process. Focusing on emerging research as well as applications in a variety of fields including marketing, philosophy, psychology, art, and literature, this timely publication is an essential reference source for researchers, professionals, and graduate students in various information technology, cognitive studies, design, and creative fields.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Editorial Advisory Board
  6. List of Reviewers
  7. Preface
    1. OBJECTIVE
    2. BOOK ORGANIZATION
    3. REFERENCES
  8. Acknowledgment
  9. Section 1: Introduction
    1. Chapter 1: Computational and Cognitive Approaches to Narratology from the Perspective of Narrative Generation
      1. ABSTRACT
      2. INTRODUCTION
      3. TOWARD A NARRATOLOGY FOR/FROM NARRATIVE GENERATION
      4. A SYNTHETIC APPROACH TO NARRATIVE GENERATION
      5. AN INTEGRATED NARRATIVE GENERATION SYSTEM: INGS
      6. CONCLUSION
      7. ACKNOWLEDGMENT
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
      10. APPENDIX
  10. Section 2: Generation and Creation of Narratives
    1. Chapter 2: The Possibility of the Literary Work Generation by Computer
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND: LANGUAGE-SENSE PROCESSING ENGINEERING (LSE)
      4. THE ROLE OF INTERTEXTUALITY IN LITERARY-WORK GENERATION
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
      9. ENDNOTES
    2. Chapter 3: Designing a Socially Open Narrative Generation System
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. BASIC DESIGN OF SONGS
      5. NBNG: NARRATIVE-BASED NARRATIVE GENERATOR
      6. 3LNI: THREE-LAYERED NARRATIVE INTERFACE
      7. VISUAL INTERFACE FOR COMPUTER-GENERATED NARRATIVES
      8. FUTURE RESEARCH DIRECTIONS
      9. CONCLUSION
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
    3. Chapter 4: An Attempt of the Commercial Film Production Support System Based on the Image Rhetoric of Commercial Film
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. AN ATTEMPT OF CFPSS BASED ON IMAGE RHETORIC
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. ACKNOWLEDGMENT
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    4. Chapter 5: Applying Digital Storytelling to Business Planning
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. METHOD
      5. STRUCTURE OF DIGITAL STORYTELLING WORKS
      6. EVALUATION OF EACH WORK
      7. FACTORS THAT INFLUENCE THE EVALUATION
      8. DISCUSSION
      9. FUTURE RESEARCH DIRECTIONS
      10. CONCLUSION
      11. REFERENCES
      12. KEY TERMS AND DEFINITIONS
      13. ENDNOTES
    5. Chapter 6: Can Computers Create Comics and Animations?
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. STORY GENERATION
      5. AUTOMATIC COMIC GENERATION
      6. ANALYSIS OF ANIMATION STORYBOARD
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
  11. Section 3: Language and Narrative
    1. Chapter 7: Thesaurus with Predicate-Argument Structure to Provide Base Framework to Determine States, Actions, and Change-of-States
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. PREDICATE THESAURUS
      5. POSSIBILITY OF ENRICHING GENERATED NARRATIVE TEXTS USING PT
      6. DISCUSSIONS
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
      11. ENDNOTES
    2. Chapter 8: The Word Order Flexibility in Japanese Novels
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ISSUES AND PROBLEMS
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. ACKNOWLEDGMENT
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
      11. ENDNOTES
      12. APPENDIX
    3. Chapter 9: The Employment Status and Support Needs of Persons with Disabilities in Japan
      1. ABSTRACT
      2. INTRODUCTION AND PURPOSE
      3. DETAILED BACKGROUND
      4. METHODS: ANALYSIS OF NARRATIVES OF PERSONS WITH DISABILITIES IN RELATION TO WORK
      5. RESULTS
      6. DISCUSSION
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. ACKNOWLEDGMENT
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
    4. Chapter 10: Quantitative Research into Narrative
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. STYLOMETRY METHODS
      5. CASE STUDIES
      6. JAPANESE LITERATURE STUDIES USING STYLOMETRIC METHODS
      7. ANALYTICAL METHODOLOGY
      8. ANALYSIS OF AUTHORSHIP OF “THE TALE OF GENJI”
      9. ANALYSIS ON THE FORMATION PROCESS OF THE THIRD PART OF “THE TALE OF GENJI”
      10. FUTURE RESEARCH DIRECTIONS
      11. CONCLUSION
      12. REFERENCES
      13. KEY TERMS AND DEFINITIONS
  12. Section 4: Cognition, Culture, and Narrative
    1. Chapter 11: Assessing the Appeal Power of Narrative Performance by using Eyeblink Synchronization among Audience
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND: THE UNIVERSAL STRUCTURE OF NARRATIVE PERFORMANCE
      4. MEASURES OF THE APPEAL POWER OF PERFORMANCE FOCUSING ON EYEBLINK FEATURES
      5. THE EMPIRICAL STUDIES USING EYEBLINK SYNCHRONIZATION
      6. APPLICABLE SCOPE OF EYEBLINK SYNCHRONIZATION
      7. FUTURE RESEARCH DIRECTIONS
      8. DEVELOPMENT OF NEW RESEARCH FIELDS
      9. CONCLUSION
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
      12. ENDNOTES
    2. Chapter 12: The Dilemma of Suspense
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CINEMA AND NEURONAL CONTROL
      5. SUSPENSE, PLEASURE, AND STRESS: IMMUNE-PHYLAXIS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
    3. Chapter 13: Fact, Narrative, Visualization as Fiction, and Love
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ANALYSIS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
      9. ENDNOTES
    4. Chapter 14: You Tell Me in Emojis
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
      9. ENDNOTE
      10. APPENDIX
    5. Chapter 15: Non-Story, Nostalgia, and Film Cognition
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. NON-STORY NARRATIVE
      5. NON-STORY AND NOSTALGIA EFFECTS
      6. NOSTALGIA-BASED NARRATIVE RHETORIC COMPOSITION SYSTEM
      7. DISCUSSION AND FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    6. Chapter 16: Kabuki as Multiple Narrative Structures
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. WHAT IS KABUKI? A SHORT OVERVIEW
      5. MULTIPLICITIES OF KABUKI TO DESIGN GIS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. ACKNOWLEDGMENT
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
      11. APPENDIX
  13. Compilation of References
  14. About the Contributors