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Comics for Film, Games, and Animation by Tyler Weaver

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CHAPTER 28

Comics and Film

Unlike comics, which consist of singular, iconic images of action unspooling at a pace set by the reader, film unspools in a stylized “reality” of 24 frames per second. Within the language of film, you find several “Relative Media.”* For the purposes of this book, we will look primarily at the feature film medium.**

Where film excels is in telling contained stories that represent a complete journey for the characters; a beginning, middle, and end (just not necessarily in that order—if you listen to Jean-Luc Godard). As a visual medium, film operates best when the stories told are based on action; showing rather than telling. It is far better to show someone placing a bomb under a chair than it is to say, “He placed ...

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