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Cognitively Informed Intelligent Interfaces

Book Description

Humans interact with the world through perception, reason about what they see with their front part of their brains, and save what they experience in memory. They also, however, have limitations in their sight, hearing, working memory, and reasoning processes. Cognitively Informed Intelligent Interfaces: Systems Design and Development analyzes well-grounded findings and recent insights on human perception and cognitive abilities and how these findings can and should impact the development and design of applications through the use of intelligent interfaces. Many software and systems developers currently address these cognitive issues haphazardly, and this reference will bring together clear and concise information to inform and assist all professionals interested in intelligent interfaces from designers to end users.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  5. Foreword
    1. KNOWLEDGE IS THE KEY
  6. Preface
    1. WINDOWS TO THE WORLD!
  7. Acknowledgment
  8. Section 1: Phones and Browsers
    1. Chapter 1: Multitasking Bar
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. PILOT SURVEY
      5. SYSTEM DESIGN AND IMPLEMENTATION
      6. USER STUDY
      7. RESULTS
      8. DISCUSSION
      9. FUTURE RESEARCH DIRECTIONS
      10. CONCLUSION
    2. Chapter 2: Soft Keyboard Evaluations
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND: PREDICTING HMI PERFORMANCES AND TEXT INPUT SPEED WITH SOFT KEYBOARDS
      4. EXPERIMENTING THE LOWER-BOUND LIMITS
      5. TAKING INTO ACCOUNT THE USER KNOWLEDGE
      6. SYNTHESIS
      7. DISCUSSION: APPLICABILITY OF PREDICTIVE MODELS FOR PERFORMANCE EVALUATIONS
      8. FUTURE WORKS
    3. Chapter 3: A Fresh Look at Graphical Web Browser Revisitation using an Organic Bookmark Management System
      1. ABSTRACT
      2. INTRODUCTION
      3. RELATED WORK
      4. ALTERNATIVE METAPHORS AND DESIGNS
      5. PRELIMINARY USER STUDY
      6. ITERATIVE DESIGN OF THE I-POT PROTOTYPE
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    4. Chapter 4: MobiGaze
      1. ABSTRACT
      2. INTRODUCTION
      3. RELATED WORKS
      4. GAZE-AND-TOUCH INTERACTION ON MOBILE DEVICE
      5. ESTIMATION OF POINT OF GAZE
      6. HARDWARE IMPLEMENTATION
      7. EVALUATION
      8. APPLICATION EXAMPLE
      9. DISCUSSION
      10. CONCLUSION
  9. Section 2: Visual Representations of Images and Graphics
    1. Chapter 5: Evaluating Visualisations and Automatic Warning Cues for Visual Search in Vascular Images
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. EMPIRICAL ANALYSIS
      5. CONCLUSION
    2. Chapter 6: Considering the Influence of Visual Saliency during Interface Searches
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CONTROVERSIES, PROBLEMS, AND ISSUES
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    3. Chapter 7: Design and Evaluation of a Multimodal Representation for Conveying the Vast Range of Imperceptible Smallness
      1. ABSTRACT
      2. INTRODUCTION
      3. FIGURING OUT HOW TO REPRESENT “TOO SMALL TO SEE”
      4. TEMPORAL-AURAL-VISUAL REPRESENTATION (TAVR)
      5. EVALUATING TAVR
      6. CONCLUSION
    4. Chapter 8: Interactive Diagram Layout
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. USER STUDY
      6. PATTERN-BASED LAYOUT APPROACH
      7. EDITOR INTEGRATION OF THE LAYOUT ENGINE
      8. FUTURE RESEARCH DIRECTIONS
      9. CONCLUSION
    5. Chapter 9: Optimization in Mental Configuration Space
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CASE STUDY: POINTING IN 2D SPACE
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
  10. Section 3: Monitoring Human Workflow, Collaborating with Intelligent Systems, and Recognizing Human Traits exhibited by Computers
    1. Chapter 10: Question-Answer Approach to Human-Computer Interaction in Collaborative Designing
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND OF QA-APPROACH
      4. IMPLEMENTATION OF QA-APPROACH
      5. HUMAN-COMPUTER INTERACTION IN FORMS OF QA-MODELING
      6. HUMAN-COMPUTER INTERACTION IN FORMS OF QA-PROGRAMMING
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    2. Chapter 11: Intelligent Agents with Personality
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. BUILDING A RESOURCE FOR PERSONALITY DESCRIPTION
      5. CONCLUSION AND FUTURE RESEARCH DIRECTIONS
    3. Chapter 12: The Activity Circle
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE ACTIVITY CIRCLE: A PROPOSAL
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
  11. Section 4: Interface Design, User Profile Design, and System Evaluation Models
    1. Chapter 13: A Global Process for Model-Driven Approaches in User Interface Design
      1. ABSTRACT
      2. INTRODUCTION
      3. THE GLOBAL PROCESS
      4. ASSOCIATION OF META-MODEL ENTITIES
      5. CHECKING RULES
      6. CONCLUSION AND FUTURE WORKS
    2. Chapter 14: Programming a User Model with Data Gathered from a User Profile
      1. ABSTRACT
      2. INTRODUCTION
      3. COGNITIVE PSYCHOLOGY AND HUMAN ERROR
      4. USER PROFILES
      5. PROGRAMMABLE USER MODEL
      6. INTEGRATING THE USER PROFILE INTO A PROGRAMMABLE USER MODEL
      7. VALIDATING THE PROPOSED APPROACH
      8. EXPECTED IMPACT ON HUMAN ERROR PREVENTION
    3. Chapter 15: The Bootstrap Discovery Behaviour Model
      1. ABSTRACT
      2. INTRODUCTION
      3. FROM ECONOMIC EVALUATION TO EFFECTIVENESS AND EFFICIENCY OF THE EVALUATION METHODS
      4. EXPERIMENTAL APPLICATION OF THE BDB MODEL
      5. HOW TO APPLY THE BDB MODEL FOR COMPOSE A MIXED PANEL OF USERS
      6. CONCLUSION
      7. APPENDIX 1
    4. Chapter 16: Designing “Faster” Progress Bars
      1. ABSTRACT
      2. INTRODUCTION
      3. RELATED WORK
      4. MANIPULATING PERCEIVED DURATION THROUGH PROGRESS BAR PACING
      5. MANIPULATING PERCEIVED DURATION THROUGH PROGRESS BAR GRAPHICAL DESIGN
      6. CONCLUSION
  12. Section 5: Education and Interactive Picture Book
    1. Chapter 17: Dynamic Generation of Adaptive Tutoring
      1. ABSTRACT
      2. INTRODUCTION
      3. USER EXPERIENCE IN THE DYNAMICALLY GENERATED ADAPTIVE TUTOR
      4. SYSTEM’S ARCHITECTURE
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    2. Chapter 18: Interactive Picture Book with Story-Changeable System by Shuffling Pages
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND (RELATED WORKS)
      4. MAIN FOCUS OF THE CHAPTER: HOW CAN ONE BOOK TELL MORE THAN ONE STORY?
      5. IMPLEMENTATION
      6. USER STUDY
      7. ANOTHER FOCUS OF THE CHAPTER: HOW CAN ONE BOOK CHANGE ITS SCENES?
      8. IMPLEMANTATION
      9. EXHIBITIONS
      10. A CURRENT PROJECT: BOOK WITHOUT PAGE-SHUFFLING SYSTEM
      11. FUTURE RESEARCH DIRECTIONS
      12. CONCLUSION
  13. Compilation of References
  14. About the Contributors