Using Cocos3d
Cocos2d is such a versatile framework that it has even been ported and extended into a 3D game engine
appropriately titled
Cocos3d. In this recipe we will install Cocos3d XCode templates, create a sample Cocos3d application, and introduce the Cocos3d demo
mash-up
project.
Getting ready
Please refer to the project Ch8_Cocos3d
for full working code of this recipe.
How to do it...
Execute the following code:
#import "Ch8_Cocos3dWorld.h" #import "CC3PODResourceNode.h" #import "CC3ActionInterval.h" #import "CC3MeshNode.h" #import "CC3Camera.h" #import "CC3Light.h" @implementation Ch8_Cocos3dWorld -(void) dealloc { [super dealloc]; } -(void) ...
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