Creating levels using JSONWorldBuilder

Creating a game level using tiles is a technique that works well for many games. In this recipe, however, we will create a level in a more non-linear fashion using the JSONWorldBuilder level editor.

Creating levels using JSONWorldBuilder

Getting ready

Please refer to the project RecipeCollection03 for full working code of this recipe.

How to do it...

Execute the following code:

#import "ActualPath.h" #import "CJSONDeserializer.h" //Interface @interface Ch8_JSONWorldBuilder : GameArea2D { NSDictionary *mapData; CGPoint canvasSize; NSMutableArray *lineVerticesA; NSMutableArray *lineVerticesB; NSMutableArray *points; } @end //Implementation @implementation ...

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