A* pathfinding on a TMX tilemap
If you've skipped ahead to Chapter 8, Tips, Tools, and Ports, you'll see a recipe showing how to use the Tiled application with the TMX tilemap toolset. In this recipe, we create a 2.5D adventure game. To see our grid based pathfinding technique in action, we overload the Chapter 8, Tips, Tools, and Ports recipe entitled Creating levels using Tiled.
Getting ready
Please refer to the project RecipeCollection03 for full working code of this recipe.
How to do it...
Execute the following code:
@interface Ch7_TileMapPathfinding : Ch8_TMXTilemap { NSMutableArray *grid; float actorRadius; } @end @implementation Ch7_TileMapPathfinding ...
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