Metering background music
The CDAudioManager
class
wraps the AVAudioPlayer
class. Using this class gives us access to lower level audio functions. In this recipe, we will dynamically read the average level and peak level of background music currently playing. We can use this information to sync or cue animations.
Getting ready
Please refer to the project RecipeCollection02 for full working code of this recipe.
How to do it...
Execute the following code:
#import "SimpleAudioEngine.h" @implementation Ch6_MeteringMusic -(CCLayer*) runRecipe { //Initialize the audio engine sae = [SimpleAudioEngine sharedEngine]; //Background music is stopped on resign and ...
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