Modifying audio properties

CocosDenshion provides functionality to change the pitch, gain, and pan properties of an audio source. Pitch is the frequency, gain is volume, and pan is a way to shift volume between left and right speakers. In this example, we will create a music-bending instrument to display these properties being dynamically modified.

Modifying audio properties

Getting ready

Please refer to the project RecipeCollection02 for full working code of this recipe.

How to do it...

Execute the following code:

#import "SimpleAudioEngine.h" @implementation Ch6_AudioProperties -(CCLayer*) runRecipe { //Enable accelerometer support self.isAccelerometerEnabled = YES; [[UIAccelerometer ...

Get Cocos2d for iPhone 1 Game Development Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.