Reading PLIST data files

This recipe, along with the other two that follow, shows us how to read and parse simple data into Cocos2d scenes. Here we read a PLIST file to create a scene that depicts a desert with a few cacti.

Reading PLIST data files

Getting ready

Please refer to the project RecipeCollection01 for full working code of this recipe.

How to do it...

Execute the following code:

#import <Foundation/Foundation.h> /* This returns the full absolute path to a specified file in the bundle */ NSString* getActualPath( NSString* file ) { NSArray* path = [file componentsSeparatedByString: @"."]; NSString* actualPath = [[NSBundle mainBundle] pathForResource: [path objectAtIndex: ...

Get Cocos2d for iPhone 1 Game Development Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.