Taking and using screenshots

As hinted in the last recipe, in-game screenshots can be taken and used in-game to create cool effects like a blurred background for a pause menu. For an example of this in a published app, take a look at the pause menu in 2K Sports NHL 2K11.

Taking and using screenshots

Getting ready

Please refer to the project RecipeCollection01 for full working code of this recipe. Also note the included library Screenshot that is not included in the book itself.

How to do it...

Execute the following code:

#import "Screenshot.h" @implementation Ch1_TakingScreenshots -(CCLayer*) runRecipe { CCSprite* sprite = [CCSprite spriteWithTexture:[Screenshot takeAsTexture2D]]; ...

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