1D and 2D Ease Actions
Ease Actions allow you to fine tune the actions used in your game using a number of formulae. They can be applied to any action: moving, scaling, fading, and so on. Regarding movement specifically, a small tweak can be applied to allow for independent Easing on both the X and the Y axis. This can be used to create a number of cool effects.
Getting ready
Please refer to the project RecipeCollection01
for full working code of this recipe.
How to do it...
Execute the following code:
@interface CCMoveByCustom : CCMoveBy {} -(void) update: (ccTime) t; @end @implementation CCMoveByCustom -(void) update: (ccTime) t { //Here we neglect ...
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