Chapter 6. Cocoa Design Patterns

IN THIS CHAPTER

Design patterns are a popular way to describe an object-oriented design. A pattern usually doesn’t include actual code. Instead, it describes general program elements (objects), and how they can interact to solve a particular type of problem. The key elements of a design pattern are the pattern’s name, the problem it solves, the solution it presents, and the consequences of using the pattern.

Many class names and concepts are introduced in this chapter that might not yet be familiar. This chapter does not explain the use of any classes in detail, or even fully explain the design patterns; instead it provides an overview and terminology. ...

Get Cocoa® Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.