Chapter 11. The Final Word
You’ve made it to the end of the book. I’m thrilled, amazed, and impressed. Although I hope this is different from any programming book you’ve ever read, it’s still a lot of reading. So now that you’re here, what’s next? Hopefully, you’re going to go write some apps. To help you with that, I want to give you a few last pointers.
But first, a few essentials. The home base for this book is at http://cocoabook.com, and the official O’Reilly catalog page can be found at http://www.oreilly.com/catalog/9780596804794/. My personal site is http://theocacao.com, and I’m @scottstevenson on Twitter. You can email me at cocoahelp@me.com.
The List
Being a Cocoa developer is about more than just writing a lot of code. There are a few key things you must know to make world-class apps for Mac, iPhone, iPad, and iPod touch:
- Presentation matters
Many developers come to Mac or iPhone from other platforms and miss this. I cannot possibly overstate how critical it is to have a well-designed user interface, application icon, and website. These things tell your users that you care about your software. Your audience appreciates quality user experiences by definition—that’s why they bought a Mac in the first place. If two apps occupy the same space with roughly the same features, the one with the better UI usually wins. Invest in the user experience.
- Trust the frameworks
Another thing I see come up with some new Cocoa programmers is an inexplicable resistance to using the built-in frameworks. ...
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