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Cinema 4D R14 Cookbook - Second Edition by Michael Szabo, Simon Russell

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Lighting using the Luminance channel

Our last recipe showed that you don't even need light objects to light your scene in Cinema 4D. You can emit light from any object if you apply a material with a value in the Luminance channel. This recipe shows how you can model and simulate actual light sources instead of simply relying on Cinema 4D's basic light objects to illuminate your scenes.

Getting ready

Open and work with the Candle_Flame.c4d project file for this recipe. We are going to be lighting candles.

How to do it...

  1. Our scene consists of the word Candles behind five evenly-spaced candles with no flames to light them and with Global Illumination activated. If you do a render preview with Ctrl + R or command + R, you'll see complete darkness. That's ...

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