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Cinema 4D R14 Cookbook - Second Edition by Michael Szabo, Simon Russell

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Applying Global Illumination

Setting up these basic lights and shadows will only take your renders this far. To get the best interaction between your lights and the objects, you'll want to activate Global Illumination, which is a feature of 3D software that simulates the concept that objects are lit not just by lights, but by the light rays bouncing off all objects around your scene. Global Illumination is quick to set up and complicated to adjust, but often it has the power to greatly enhance the quality of your lighting. This recipe is an overview of what Global Illumination does and how it can help you in your 3D design.

The following example will mimic a studio setup with a subject being filmed on a green screen. If you have ever done any keying ...

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