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Cinema 4D R14 Cookbook - Second Edition by Michael Szabo, Simon Russell

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Punching holes with Boole

So far, all the methods in this chapter have shown you how to generate or create new geometry and surfaces on your models. What if you want to do the opposite? What if you want to subtract from a model, creating things such as holes, crevices, and dents instead? The Boole object is the key to removing parts and pieces of your 3D model inside Cinema 4D. This recipe will show you how to cut out a hole in a model of a birdhouse.

Getting ready

Follow along with the Birdhouse.c4d file from the C4D Content Pack with this recipe.

How to do it...

  1. This is a relatively simple model, made with a few primitives and Extrude NURBS. The problem is we want our birdhouse to be able to, you know, house birds. Right now, there is nowhere for ...

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