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Cinema 4D R14 Cookbook - Second Edition by Michael Szabo, Simon Russell

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Subdividing, selecting, and editing polygons

Primitives are very useful and often the perfect base for starting to build a 3D model of just about anything. But, look at the world around you: objects may resemble certain primitives, but they most likely possess far more details than just the basic shapes. In this recipe, we will start with just a regular primitive and edit its structure so that it becomes a more realistic and detailed model.

How to do it...

  1. We are going to construct a metal trash can by manipulating the polygons on a basic Cylinder object, which can be found under your Primitives icon in the Command Palette. Start by reducing its Height to 150, so it's a little shorter. Pay attention to the fields below; they are crucial when modeling. ...

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