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Cinema 4D Beginner's Guide

Book Description

Model, animate, and render like a Pro!

  • Step-by-step instructions on modeling, texturing, lighting & rendering a photorealistic 3D interior scene

  • Dynamic animations using MoGraph

  • Node-based programming to link parameters using XPresso

  • Stylized rendering with Sketch & Toon

  • A straightforward, conversational style suited to beginners

In Detail

3D animation offers a versatile way to bring ideas to life. With this guide, you'll learn how to take your vision and turn it into beautiful images

With "Cinema 4D", you can quickly and easily bring your visions to life. This beginner's guide will walk you through creating and animating a 3D scene, with tips and techniques for everything from photorealistic rendering to motion graphics.

"Cinema 4D" enables everyone from professionals to hobbyists to create stunning 3D animations. This book will walk you through all the steps of creating an interior flythrough of an office: creating a 3D structure, adding materials and lighting, animating, and rendering. Then, you'll explore additional features through a series of mini projects: creating motion graphics, exporting a stylized non-realistic image, adding hair and creating cloth. You'll learn how to connect pieces that all work together by exploring node-based programming in Xpresso, then wrap everything up with an introduction to compositing in Adobe After Effects.

Table of Contents

  1. Cinema 4D Beginner's Guide
    1. Table of Contents
    2. Cinema 4D Beginner's Guide
    3. Credits
    4. About the Author
    5. Acknowledgement
    6. About the Reviewers
    7. www.PacktPub.com
      1. Support files, eBooks, discount offers and more
      2. Why Subscribe?
      3. Free Access for Packt account holders
    8. Preface
      1. What this book covers
      2. What you need for this book
      3. Who this book is for
      4. Conventions
      5. Time for action – heading
        1. What just happened?
        2. Pop quiz – heading
        3. Have a go hero – heading
      6. Reader feedback
      7. Customer support
        1. Downloading the color images of this book
        2. Errata
        3. Piracy
        4. Questions
    9. 1. Getting to Know Cinema 4D
      1. Before we begin
      2. Understanding 3D space
      3. Main Menu and Command Palettes
      4. Viewport
      5. Render options
      6. Objects and Attributes Manager
      7. Points, edges, faces, and editable objects
      8. Materials Manager
      9. Time for action – customizing the interface
        1. What just happened?
      10. Hidden menus – M and V
      11. Putting it all together – our project
      12. Summary
    10. 2. Modeling Part 1: Edges, Faces, and Points
      1. Before we begin
      2. Beginning with primitives
      3. Time for action – creating a desk
        1. What just happened?
      4. Time for action – setting up an environment
        1. What just happened?
      5. Polygon-level control
      6. Time for action – extruding polygons
        1. What just happened?
        2. Pop quiz – reviewing our toolset
        3. Have a go hero – creating a light fixture
      7. Summary
    11. 3. Modeling Part 1: Splines, NURBS, Deformers, and Boole
      1. Before we begin
      2. Understanding NURBS objects
      3. Exploring the Spline menu
      4. Time for action – creating and importing a spline
        1. What just happened?
      5. Time for action – creating a vase
      6. Time for action – creating a chair
        1. What just happened?
        2. Have a go hero – using NURBS objects
      7. HyperNURBS modeling
      8. Time for action – using HyperNURBS objects
        1. What just happened?
      9. Summary
    12. 4. Materials and Shaders
      1. Before we begin
      2. Understanding materials
      3. Understanding material channels
      4. Time for action – texturing our environment
        1. What just happened?
        2. Have a go hero – adding details to our scene
        3. What just happened?
      5. Shaders
      6. Time for action – additional textures
      7. Summary
    13. 5. Lighting and Rendering
      1. Before we begin
      2. Exploring light settings
        1. Have a go hero – add an exterior environment
      3. Render settings
      4. Time for action – placing accurate lighting
        1. What just happened?
        2. Pop quiz – lighting and rendering basics
      5. Summary
    14. 6. Animation
      1. Before we begin
      2. Animation – key terms and how it works
      3. Time for action – timeline animation
        1. What just happened?
      4. Animatable properties
        1. Have a go hero – animated lights
      5. How to plan your animation
      6. Render settings
      7. Summary
    15. 7. MoGraph
      1. Before we begin
      2. Cloner objects
      3. Effectors
      4. Time for action – creating organic shapes with metaball and cloners
        1. What just happened?
      5. Time for action – rigid body tags
        1. What just happened?
        2. Have a go hero – MoGraph cloner settings
      6. MoText objects
      7. Time for action – tracer objects
        1. What just happened?
      8. Summary
    16. 8. XPresso
      1. Node-based programming
      2. Time for action – linking properties with Set Driver and Set Driven
        1. What just happened?
      3. Time for action – using Math in XPresso
        1. What just happened?
        2. Have a go hero – create a clock
      4. Time for action – making the gears turn
        1. What just happened?
      5. Time for action – XPresso and MoGraph
        1. What just happened?
      6. Summary
    17. 9. An Overview of Additional Tools
      1. Time for action – hair
        1. What just happened?
      2. Time for action – hair materials without Hair objects
        1. What just happened?
      3. Sketch and Toon
      4. Time for action – placing accurate lighting
        1. What just happened?
      5. Time for action – global settings and materials
        1. What just happened?
      6. Cloth
      7. Time for action – creating a cloth object
        1. What just happened?
      8. Summary
    18. 10. Optimizing Your Workflow
      1. Before we begin
      2. XRefs
      3. Time for action – creating XRefs
        1. What just happened?
      4. Understanding the importance of compositing
      5. Time for action – modeling for compositing
        1. What just happened?
      6. Time for action – compositing tags
        1. What just happened?
      7. Render settings for compositing and multipass
      8. Time for action – compositing with Adobe After Effects
        1. What just happened?
        2. Have a go hero – bringing it all together
      9. Summary
    19. A. Pop Quiz Answers
      1. Chapter 2 – Modeling Part 1: Edges, Faces, and Points
        1. Pop quiz – reviewing our toolset
      2. Chapter 5 – Lighting and Rendering
        1. Pop quiz – lighting and rendering basics
    20. Index