3

Working with Image Templates

Now that we have worked with all the important tools and managers, we can go on to more complex objects.

So as not to waste space with already explained techniques, I will assume that the tools and functions discussed previously are by now familiar.

As subjects for our next modeling examples, I have chosen a sports car and a character/figure. The techniques to be shown are transferable to other objects as well.

You will see that the majority of the work can be done with a few functions.

Ultimately, the important part is the most efficient way of placing points. Generally it should be a light mesh, which means a model with the least possible number of polygons and points.

In order to keep in sight the shape that ...

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