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CINEMA 4D 10 Workshop by Arndt von Koenigsmarck

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1.6  HyperNURBS Modeling

HYPERNURBS modeling is used when creating organic surfaces. This could be a human face or the flowing shape of a hood or a perfume bottle.

The actual form is roughly premodeled with polygons and then smoothed with the HYPERNURBS. The HYPERNURBS object subdivides and at the same time smooths the POLYGON object. The principle is identical to the function of the SUBDIVIDE command, which we already talked about.

In daily work you will use the HYPERNURBS object consistently. There is hardly a shape that can’t be improved by adding additional subdivisions and round edges.

There are a few things to consider though because the HYPERNURBS object works contrary to pure polygon modeling. When we want to round an edge at a polygon ...

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