Part I. The Basics

Before You Can Understand interactive storytelling, you need to get a good understanding of two things: interactivity and storytelling. Then you need to get a grip on what happens when you combine them.

Chapter 1: Storytelling is ancient, much written about, and still not fully understood. I can’t add anything to the massive literature about storytelling as art, but in this chapter I offer a unique angle of approach: neurophysiology.

Chapter 2: Here we are 30 years into the personal computer revolution and people still don’t understand interactivity. Think of it as a conversation between the user and the computer. Tattoo Crawford’s First Law of Software Design onto your navel.

Chapter 3: When you put interactivity and storytelling ...

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