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Chris Crawford on Game Design by Chris Crawford

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Anti-Piracy

I have never been overly concerned with piracy of my games; it happens, and it does hurt financially, but my hunch is that the cost of preventing piracy is higher than the gains. However, I was irritated by the whining of games developers that the pirates were unstoppable, that no anti-piracy technology could withstand their assaults. “Everything is crackable” was the gleeful claim of the pirates, and the developers seemed to have glumly accepted their boasts. I thought it was time to put paid to that myth.

The Code Talkers

Time for a story. Armies face a similar problem: How do various military units communicate without the enemy intercepting their communications? This problem was so important that it quickly generated its own field ...

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