Chapter 25. Balance of the Planet

In early 1989, I was approached by Joe Miller of Epyx, asking if I was interested in working on a license they had just secured. The project was a movie entitled Voice of the Planet, which was about environmentalism and was intended for release in conjunction with Earth Day 1990. Would I be interested in doing an environmental game?

The proposal struck my fancy. Although I was wary of licensed games, the topic here seemed worthy. I had always felt that Energy Czar simply didn't capture the richness and complexity of problems balancing environmental problems with economic issues. It was time to go back and get it right. Besides, my wariness of licensed games was outweighed by the trust I had in Joe; whatever ...

Get Chris Crawford on Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.