Building the Map

While I was doing all this reading, I kept myself busy with a simple project that consumed plenty of time. I needed a map of the world that I could fit into the Mac's 512×342 screen. Nowadays we'd just scan something in, doctor it a bit, and voila!—there's our map! Unfortunately, we didn't have scanners back then, nor did we have photo manipulation programs. Besides, I needed more than just an image; I needed a digitized map with individually addressable countries. In other words, I needed a data structure for each country that defined its boundaries. I had to have graphics of each and every country in the game.

My solution was simple and straightforward. I placed a wall map of the world onto the floor and taped semi-transparent ...

Get Chris Crawford on Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.