Chapter 21. Balance of Power

In March of 1984, Atari was in its death throes and I, along with almost everybody else, was laid off. The severance package I received was more than generous; it gave us so much money that I wouldn't need any income for nine months. That would be plenty of time to develop a new game; I set to work considering my options.

It was tempting to do yet another Atari game; I had mastered the platform, my name alone would sell games, and I had a number of good ideas. I built two prototypes, one that I called Western Front (1944), a simple translation of Eastern Front (1941) to France. The other I called The Last of the Incas, covering the struggle of the last Inca emperor to raise a revolt against the Spanish. I quickly ...

Get Chris Crawford on Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.