The Manual

I wanted to create something especially good for the manual for Excalibur, and I conceived the notion of writing a short story to illustrate the principles of gameplay. I'd always wanted to try my hand at fiction, and this seemed the ideal opportunity. But when I first offered the alpha version of the game to the Atari Program Exchange for them to sell, they ruled out my unorthodox plan for the manual. They wanted a conventional manual. Fortunately, I was not required to meet their demand. At Corporate Research, there was no pressure to create actual products. So I went ahead and wrote the manual the way I wanted to, then submitted it with the beta version of the game. I nervously waited their reaction, but when I checked in one day, ...

Get Chris Crawford on Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.