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Chris Crawford on Game Design by Chris Crawford

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VCS Technology

It is traditional for old timers to regale young-uns with improbable stories of the immense difficulties they faced as young-uns, the better to impress upon young-uns just how cushy their lives are. I shall not refrain from indulging myself in this matter, for indeed, my tales should give pause to younger game designers.

The VCS, internally known as “Stella” and designated the 2600, was not the first programmable home videogames machine—Fairchild deserves the credit for that. Nor was it the best home videogame machine. However, it had the best combination of getting to market early with good technology, and with strong marketing, it dominated the market. However, its computing and display resources were appalling. Inside was a ...

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