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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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COMPUTER AS GAME MASTER

The casual role-playing of childhood, filtered through the sensibilities of two guys who had played many board and war games, became codified. Dave Arneson and Gary Gygax created the original Dungeons & Dragons in 1972. Instead of moving units around on a board as in previous games, this time players were cast as individual heroes who could gain experience as they adventured in a high fantasy world. That world existed in the set of rules governing play and in players’ imaginations. Both rules and gameplay were very flexible. In 1978, Advanced Dungeons & Dragons was released. This version was far more structured, and it is the game most people mean when they say Dungeons & Dragons.

Soon worlds from many genres were developed. ...

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