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Character Animation with Direct3D® by Carl Granberg

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Future Work

This section is dedicated to all the things that for one reason or another I did not cover in this book (in more detail, that is). Since all the examples in this book have been aimed at getting one specific feature or point across, they are usually oversimplified and not fit for a real game application. In this section I’ll address some of these issues well enough (I hope) for you to do some of your own research and implementation.

Character Level-of-Detail

Something I’ve left completely out of this book is Level-of-Detail (LOD). In my examples there has been, in most cases, only one character. If you were making a role-playing game (RPG) or a game containing a large number of characters on the screen at the same time, then character ...

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