O'Reilly logo

Character Animation with Direct3D® by Carl Granberg

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Animating the Control Hairs

With all the work in the previous sections, you’ve accomplished one important thing: You’ve managed to greatly reduce the amount of splines or points that you need to animate. Even though you would use a very lightweight physics system to update the individual hair strips, it would, in all likelihood, still be too heavy for a real-time application. Now you can do your hair simulation on the control hairs only and in this way save a lot of effort. Next comes the final problem, which is how to animate the control hairs in a somewhat realistic and good-looking way. In Chapter 6 you had a look at creating a simple physics engine with particles and springs. Well, you don’t need much more than that to create a simplified ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required