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Character Animation with Direct3D® by Carl Granberg

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Sound Data

Before you can start to analyze voice data, I’ll need to go off on a tangent and cover how to actually load some raw sound data. No matter which type of sound format you will actually use, once the sound data has been decompressed and decoded, the raw sound data will be the same across all sound formats. In this chapter I’ll just use standard uncompressed WAVE files for storing sound data. However, for projects requiring large amounts of voice lines, using uncompressed sound is of course out of the question.

Tip

Two open-source compression schemes available for free are OGG and SPEEX, which you can find online:

http://www.vorbis.com/ ...

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