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Character Animation with Direct3D® by Carl Granberg

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Face Factory

Anyone who has modeled a face for a game knows it takes a long time to get right. First you’ll have to make the model, and then you’ll have to UV-map the face so that textures are applied correctly. Then you will have to create normal maps for the face, which in itself is a very time-consuming process. After this, you’ll have to create the texture for the face, and finally you will have to create slightly edited copies of the face for the render targets. All this work goes into making just a single face. Now imagine that you have to make an army of individual-looking faces.... Surely there must be a better way then to repeat this time-consuming process for each of the soldiers in the army?

There is, of course. For the game Oblivion ...

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