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Character Animation with Poser® Pro

Book Description

Discover how to bring your Poser characters to life with the latest version of Poser, the powerful 3D figure design software. "Character Animation with Poser Pro" shows animators, graphic artists, and game developers how to create high-quality, animated 3D characters, applying the fundamental principles and basic techniques of character animation to their favorite software. The book provides a clear introduction to themethods and workflows used to achieve believable character animation so that even beginners can design, pose, and mobilize their characters. You'll learn how to make your characters walk, run, and even lift objects, and how to integrate your animated character into the 3D host application Cinema 4D where you can model, texture, and render it. All the files needed to create the animations are included on the companion DVD, along with additional training tutorials to help you master character animation. "Character Animation with Poser Pro" is an essential resource for Poser users who want to hone their 3D animation skills.

Table of Contents

  1. Copyright
  2. Acknowledgments
  3. About the Author
  4. Introduction
  5. Principles of Animation
    1. Introduction
    2. Timing
    3. Squash & Stretch
      1. Squash & Stretch: Method 1 (Scaling)
      2. Squash & Stretch: Method 3 (Deformation)
    4. Anticipation
    5. Overlapping Motion: Primary, Secondary, Tertiary
    6. Pose-To-Pose
    7. Summary
  6. Advanced Poser Figure Posing
    1. Introduction
    2. Reference Photo Photography Issues
    3. Preparing Photos in Adobe Camera Raw for Use as Pose References
    4. Masking in Adobe Photoshop Using Fluid Mask
    5. Aligning Reference Photos and Poser Figures
    6. Posing to the Reference Photos
    7. Summary
  7. Basic Poser Character Animation
    1. Introduction
    2. Making Characters Walk Using the Walk Designer
    3. Making Characters Walk on a Path with the Walk Designer
    4. Importing Motion Capture Data to Animate Characters
    5. Using the Animation Editor and Curve Palettes to Edit Animation
    6. Summary
  8. Walking and Running
    1. Introduction
    2. Animating a Basic Walk Cycle
    3. Tweaking the Walk Cycle
    4. Variations of a Walk Cycle
    5. Animating a Happy Walk
    6. Animating a Run
    7. Transforming Walks and Runs
    8. Summary
  9. Animating in Environments
    1. Introduction
    2. Walking Up Stairs
    3. Walking Down Stairs
    4. Object Avoidance
    5. Summary
  10. Lifting and Throwing
    1. Introduction
    2. Lifting
    3. Throwing the Ball Overhand
    4. Throwing the Ball Underhand
    5. Summary
  11. Animating to Reference Video
    1. Introduction
    2. What is Reference Video?
    3. Reference Video Versus Motion Capture
    4. Encoding the Video (PC)
    5. Encoding the Video (Mac)
    6. Character Animation Applications
    7. Preparing the Live-Action Motion Actor
    8. Directing the Live-Action Motion Actor
    9. Processing the Imported Reference Video
    10. Animating to 2D Live-Action Reference Video
    11. Troubleshooting Video Importing
    12. Choosing Keyframes Based on Reference Video Action
    13. Using 3D Motion Reference Video
    14. Summary
  12. Poser and Cinema 4D—Integrated Character Animation
    1. Why Integrate Poser with a 3D Host?
      1. Advanced Lighting
      2. Particle Systems
      3. Sophisticated Cloth
    2. PoserFusion Versus interPoser
      1. Interposer
    3. Cloned Simon: Using PoserFusion to Add Poser Character Animation to Cinema 4D
    4. Karate Simon: Using PoserFusion to Add Motion Captured Poser Figures
    5. Using interPoser to Bring Poser Figures into Cinema 4D and Add Hair
    6. Summary
  13. Animation Principles Quick Reference
    1. Animation Principles
      1. Anticipation
      2. Straight-Ahead and Pose-to-Pose Animation
      3. Follow Through and Overlapping Action
      4. Ease-In and Ease-Out
      5. Appeal
      6. Keyframes Editor