This book is designed to challenge you, improve your brainstorming abilities, and allow you to have fun and sharpen your design skills whether you’re a professional designer, an aspiring designer, a hobbyist, or a student of game design.
The chapters in this book cover a wide range of topics important to game designers. There are three key parts to each chapter:
Coverage: A general overview of the topic is provided. All the material comes from actual industry experience of the authors.
Design Challenges: Five challenges that allow you to apply the material, explore the topic, and expand your knowledge in the area. None of the challenges requires any computer programming or even a computer unless needed for research. Even ...