Copyright by Brenda Brathwaite, Ian Schreiber

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Chapter 16. Creating a User Interface

User interface (often abbreviated UI) is a rather geeky term from the early days of computer programming, and it is used here to describe the way the player and the game communicate with each other. In a video game, the UI consists of two distinct parts: how the players communicate their chosen actions to the game (the “input,” usually referred to as the controls), and how the game displays the results of those actions to the player (the “output,” such as the screen display and controller vibration). These two are interlinked in many ways, which is why we talk of UIs as individual entities even though they are composed of smaller parts.

Every game needs a UI, and at some point in every game developer’s career ...

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