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Challenges for Game Designers by Brenda Brathwaite, Ian Schreiber

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Chapter 15. “But Make It Multiplayer”

In the early 1990s, marketing departments throughout the game industry could be heard to utter this line no matter the potential, possibility, or sensibility of the request in question. Games—traditionally a multiplayer medium—had enjoyed a short and historical blip in their otherwise spotless history in which they were not social uniters but social isolators. Players turned on their computers and disappeared into game worlds by themselves.

With the ready acceptance of modems and later broadband into the average home, however, multiplayer games began to reappear. At about the same time, network connectivity allowed whole offices or communities of geeks to network and play games together.

The result was that ...

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