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Challenges for Game Designers by Brenda Brathwaite, Ian Schreiber

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Chapter 8. Chance and Skill: Finding the Balance

Some games are all chance and have no skill-based player decisions. Most of these are either children’s games (like Chutes and Ladders and War) or gambling games (such as Roulette and Keno). Children’s games are compelling for those who do not have much experience observing random processes. Gambling games are compelling because they offer the possibility of giving the player real money. These games are discussed in detail in Chapter 5, “Elements of Chance.”

Some games, by contrast, are all skill. These vary from the simplistic (Tic-Tac-Toe) to the complex (Chess and Go). There are also differences between strategic skill (as with most turn-based strategy games) and twitch skill (found in dexterity ...

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