Copyright by Brenda Brathwaite, Ian Schreiber

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Chapter 7. Elements of “Twitch” Skill

In the previous chapter, we explored one type of skill in games, the skill of deliberate, considered decision making (colloquially referred to as “strategy”). There is another kind of skill that sees frequent use in video games, and even the occasional non-digital game. This second kind of skill requires fast thinking, dexterity, and reaction speed. These fast decisions are often referred to as “twitch mechanics,” and the games that use them at their core are called “twitch games.” Many early arcade games were almost entirely tests of this kind of skill. Some modern games, particularly shooting games, also fall into this category.

Challenging the Player

Players play games because they present challenges. Gradually, ...

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