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Challenges for Game Designers by Brenda Brathwaite, Ian Schreiber

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Chapter 5. Elements of Chance

Games such as Chess and Go are purely strategic. All information is available to all players, and the same actions always end in exactly the same results. For the majority of games, however, this is not the case. Most games contain at least some factors that are random or not repeatable. For instance, many card games involve a random shuffle. Combat in most RPGs includes a variable damage range. A game like Rock-Paper-Scissors has dynamics that appear random, even without any random mechanics. This chapter explores the random aspects of games and how a designer can use them.

The Role (Roll?) of Chance in Games

Why do so many games include an element of chance? In creating a game an entire family could play, for instance, ...

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