Copyright by Brenda Brathwaite, Ian Schreiber

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Chapter 4. Converting Digital to Physical

Having just entered their first game-design class, many students are surprised to be tasked with an assignment that they perceive to be working backward: making a board-game version of a video game. Though they may not say it, professors can still see the question in their eyes: “Why on earth would I want to do that?”

There are plenty of good reasons. However, the most important reason of all may be this: If you can’t design a non-digital game from a digital game, if you can’t work “backward,” you don’t truly understand the nuances of the pure design underneath the art and realized through programming.

As you may have learned, non-digital design is very exposed and tends to reveal bad gameplay mechanics ...

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