O'Reilly logo

Challenges for Game Designers by Brenda Brathwaite, Ian Schreiber

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 4. Converting Digital to Physical

Having just entered their first game-design class, many students are surprised to be tasked with an assignment that they perceive to be working backward: making a board-game version of a video game. Though they may not say it, professors can still see the question in their eyes: “Why on earth would I want to do that?”

There are plenty of good reasons. However, the most important reason of all may be this: If you can’t design a non-digital game from a digital game, if you can’t work “backward,” you don’t truly understand the nuances of the pure design underneath the art and realized through programming.

As you may have learned, non-digital design is very exposed and tends to reveal bad gameplay mechanics ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required