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Challenges for Game Designers by Brenda Brathwaite, Ian Schreiber

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Chapter 3. Puzzle Design

Exactly what is a puzzle?

The word is often overused, particularly in games. The so-called “puzzle game” genre, as exemplified by Tetris and Bejeweled, does not involve much in the way of puzzle solving, particularly when compared to games with an actual and game-ending solution like a crossword puzzle (see Figure 3.1) or Sudoku puzzle. Meanwhile, challenges referred to as “puzzles” seem to find their way into digital games as varied as the Zork, Zelda, MYST, Final Fantasy, and Monkey Island series. Consider the common video-game pattern in this “puzzle”: “find object X and put it in location Y.”

Crossword puzzle template.[1]

Figure 3.1. Crossword puzzle ...

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