Copyright by Brenda Brathwaite, Ian Schreiber

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Chapter 1. The Basics

Game design is an art form, and as designers, we grow by challenging ourselves often. Some are fortunate and good enough to do it professionally. Others design games as a part of their education or do it for personal pleasure (and the hope of reward).

This book was written by professional game designers. That means that certain terms will be flung about with an assumption that the reader actually knows what these terms mean. However, the authors realize that not all readers have experience working in the game industry. If we didn’t define them or if we didn’t give you an overview of the basics of game design, we would have failed to properly analyze our audience or meet its expectations. That’s one of the cardinal sins of ...

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