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Cases on Usability Engineering

Book Description

Information technologies play a significant role in modern information-driven societies, making a comprehensive understanding of digital media a fundamental requisite to success. Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications. Students, lecturers, and academics concentrating in computer science can use these cases to investigate how and why usability can improve the design of digital technology, offering diverse technological solutions that many academics have largely failed to disseminate. This book is part of the Advances in Human and Social Aspects of Technology series collection.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
  5. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  6. Dedication
  7. Preface
  8. Acknowledgment
  9. Section 1: Usability of Web Products
    1. Chapter 1: Exploring Evaluation Techniques for Children’s Websites
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
    2. Chapter 2: Social Negotiations in Web Usability Engineering
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. ORGANISATIONAL BACKGROUNDS
      4. SETTING THE STAGE
      5. CASE DESCRIPTION
      6. THE CHALLENGE OF MANAGING SOCIAL NEGOTIATIONS
      7. CONCLUSIONS AND RECOMMENDATIONS
    3. Chapter 3: Developing User Profiles for Interactive Online Products in Practice
      1. EXECUTIVE SUMMARY
      2. SETTING THE STAGE
      3. ORGANIZATION BACKGROUND
      4. CASE DESCRIPTION
      5. CHALLENGES FACING DESIGNERS
      6. DISCUSSION
      7. SOLUTIONS AND RECOMMENDATIONS
    4. Chapter 4: Usability Testing of an Education Management Information System
      1. EXECUTIVE SUMMARY
      2. CONTEXT
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING IN THE INSTITUTION
      6. SOLUTIONS AND RECOMMENDATIONS
    5. Chapter 5: Usability Impact Analysis of Collaborative Environments
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. BACKGROUND INFORMATION
      5. USABILITY CRITERIA FOR COLLABORATIVE SYSTEMS
      6. CASE DESCRIPTION
      7. CURRENT CHALLENGES FACING THE ORGANIZATION
      8. SOLUTIONS AND RECOMMENDATIONS
    6. Chapter 6: A Practitioner’s Approach to Collaborative Usability Testing
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SUMMARY
    7. Chapter 7: Integrating Semiotics Perception in Usability Testing to Improve Usability Evaluation
      1. EXECUTIVE SUMMARY
      2. ORGANIZATIONAL BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. SOLUTIONS AND RECOMMENDATIONS
  10. Section 2: Usability of Mobile Applications
    1. Chapter 8: Developing the Intel® Pair & Share Experience
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
    2. Chapter 9: A Usability Study of Mobile Text Based Social Applications
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
  11. Section 3: Usability of Critical Systems
    1. Chapter 10: Pilot Implementation Driven by Effects Specifications and Formative Usability Evaluation
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. PLANNING AND DESIGN
      6. TECHNOLOGICAL CONFIGURATION
      7. ORGANIZATIONAL ADAPTATION
      8. USE
      9. LEARNING
      10. CURRENT CHALLENGES FACING THE ORGANIZATION
      11. SOLUTIONS AND RECOMMENDATIONS
    2. Chapter 11: Design and Development of a Digital Error Reporting System for a Rural Nursing Home
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
    3. Chapter 12: The Usability Evaluation of a Touch Screen in the Flight Deck
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGING FACING THE ORGANISATION
      6. SOLUTIONS AND RECOMMENDATIONS
  12. Section 4: Usability of Virtual Environments, Simulations, and Video Games
    1. Chapter 13: BCI-Based User-Centered Design for Emotionally-Driven User Experience
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
    2. Chapter 14: Digital Heritage Systems
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
      7. APPENDIX
    3. Chapter 15: Usability Optimization of a Military Training System
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CHALLENGES FACED BY THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
    4. Chapter 16: Pogo Chat
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
  13. Compilation of References
  14. About the Contributors